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Database | Narrative | Archive

Seven interactive essays on digital nonlinear storytelling
edited by Matt Soar & Monika Gagnon

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Relational Events

The sequential ordering of events in the narration (the syntagm) and in the story world (the paradigm), creates a network of relational meanings. A beginning relates to an end.  Events in a series can be coded as parallel or in contrast. Sequences can be embedded inside one another. Story time can drag, speed up, slow-down become tense with expectation. In a told tale, a novel or a movie the subjectivity of time is an aspect of plotting, of building structure and character. Suspense is a technique that subjective memory of time to build an identification with character. Boredom, anxiety, fear can be designed into a movie sequence’s mise en scene, pacing and editing style so that we can feel what the character is thinking. How can these affective-expressive uses of time frames and eventness work inside a database? It is the nature of database narratives to allow for quick scanning or lingering at certain nodes.

Scott McCloud in his understanding comics writes about the graphic display of time through the relationship between panels, the gutter, the missing information…While a database narrative loses the control of sequence and linear cause-and-effect chains,  it can gain new dimensions not only in how individual micro-narratives relate to each other, but how those relations can be portrayed within an abstract mental space, an interface. 

In Shaun Tan’s, “The Arrival”, there is a double-page spread showing images of clouds. In the context of the story, the simple grid makes visible on macro and micro levels, the passage of time, the loneliness of travel, the longing for home, boredom, the change that each day brings. In fact, the associations spill over the narrative container—a man traveling by ship to a new land—as we have the leisure to think of our own experience of passing days. Compared with a single image of the protagonist sitting alone in thought, this image is not only more effective as narrative device, it presents a distributed persona; an affective-expressive identification that is not attached to a single point of view; an identity without a body.

Because database narratives are often made of smaller narrative units, networked rather than sequential events, chronology must happen through graphical devices such as a timelines or progress bars or meta tags such as date and time. 

The interface can also show subjective story time through the layout of panels or time’s direction through controlling graphical cues for reading a sequence, through size and shape to show narrative hierarchies of time frames—the past is smaller than the present, or vise versa.  A smaller frame embedded within a larger frame can perhaps show a past event that is relevant to the present event or related in some other way.  The many ways to portray time as circular or linear or conical can help an interface narrative. Though timelines are effective for certain kinds of linear progressions, they do not work very well for narrative engagment unless the timeline hides as much as it reveals.  For example Jonathan Harrison's whale hunts which has an entry point and main interface of the grid a map of time.

In the same way that Shaun Tan shows a grid of clouds to depict the passage of time and the internal consciousness of the character, might a similar graphical display or grid of looped videos speak of static moments that are linked and sequenced within a certain timeframe? New database techniques of depicting time, while not “realistic” according to the codes of representational logic, they are affective-expressive values, close enough to the referential to the world and yet different enough from that world to be charged with emotional or cognitive meaning.

Because database narratives are often made of smaller narrative units, networked rather than sequential events, chronology must happen through graphical devices such as a timelines or progress bars or meta tags such as date and time. 

Entry points can do a lot of the work to create time frames and hierarchies of events that will inform the user through the exploration of the database.

The database is a mirror not of the world, but perhaps out of how we orient our minds to the world. The past and the present can be in front of us simultaneously. In an interface we use nested frames of either images or video to show relations between events that would be difficult to describe linearly. A spatial understanding of time does not necessarily have to have the clarity and accessibility of most information design and data displays. Much of this speculation about the role of interface in replacing plot is a way to think of new kinds of stories, new ways of opening up the world and experience. Drawing on familiar plots from legacy media is inevitable and it will take some time to understand the database nature of our own minds and the ways in which time frames are held within the neural networks.


Repetition and narrative

Loop as narrative unit.

The loop of navigation.

It is said that's at least two events are needed for a narrative and that those events need to be related in some way. Manovich writes about the loop as unique to new media and how the loop is itself emblematic of database logic-  a loop is is driven by an algorithm, a potentially infinite cause and effect cycle. A loop is dependent on the availability of a file in the database. What narrative meaning is there in a loop? It seems to be outside the codes of narrative.  But a loop embedded within an interface can be a point of attention and meaning and even thought-processes.  If we think of the interface as primarily a semiotic space that includes representational spaces such as photograph and videos, what is the role of loops? We have narrative codes of speeded up actions and reversed actions in movies. Is there semantic meaning, and more importantly relational meaning that can be exploited, in the loop?

Mise en Abyme

Nested narratives

Narratives embedded within other narratives, mise en abyme, can both act as framing devices for how to read one narrative structure in light of another, but also how to read the database narrative work as a whole. Recursion… For example, an interface that contains two or more video panels at different speeds and directions. What kinds of effects might simultaneous sequences have in a narrative experience. The spatial montage on our computers screens, televisions and increasingly at the movies may be no different than parallel action film editing. We can read two or more discrete panels on a screen as relational and continuous with the action of events depicted, and can be decoded as an omniscient point of view. But spacial montage of distinct spaces, that do not appear continuous in representational space, require a different kind of narrative attention. An attention that is more focused on relations than distinct entities. 


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